As much as i love the main CQ game i find it has a few frustrating flaws which could potentially be avoided.
I had some ideas to potentially make things more tactically nuanced and ensure that a much wider range of riders could be picked.
Increase max budget to 12,000 for team of 30 riders (minimum spend of 9000).
Cost of rider=
((CQ score-400)*0.75)+400
Examples:
(2400-400)*0.75)+400=1900
(1200-400)*0.75)+400=1000
(300-400)*0.75)+400=375
(0-400)*0.75)+400=100
This can easily be handled by the spreadsheet.
Winning team is one with greatest profit.
Each team has one star rider (list in first position) who's profit is multiplied by 1.5 plus 4 protected riders who's profits are multiplied by 1.25.
I appreciate that people may be wary of changing the main game but hopefully if there is sufficient interest in the above format we can run it as a standalone game next season as a trial.
Thoughts?
I had some ideas to potentially make things more tactically nuanced and ensure that a much wider range of riders could be picked.
Increase max budget to 12,000 for team of 30 riders (minimum spend of 9000).
Cost of rider=
((CQ score-400)*0.75)+400
Examples:
(2400-400)*0.75)+400=1900
(1200-400)*0.75)+400=1000
(300-400)*0.75)+400=375
(0-400)*0.75)+400=100
This can easily be handled by the spreadsheet.
Winning team is one with greatest profit.
Each team has one star rider (list in first position) who's profit is multiplied by 1.5 plus 4 protected riders who's profits are multiplied by 1.25.
I appreciate that people may be wary of changing the main game but hopefully if there is sufficient interest in the above format we can run it as a standalone game next season as a trial.
Thoughts?